Showing posts with label easter eggs. Show all posts
Showing posts with label easter eggs. Show all posts

Thursday, November 26, 2009

Happy Thanksgiving!

This loaf of cornbread would fit right in with turkey day. It's also perhaps the most elaborately hidden easter egg in The Journeyman Project 3. Here's a few hints: it appears in a remote location after successfully entering an alternate "unlocking" combination somewhere else in the same time zone. Regarding the combination, what creature would you most likely feed this to? This easter egg also triggers yet another easter egg as it can be used in place of another hard-to-get item to gain entry into a restricted area elsewhere in the game.

Sunday, November 22, 2009

"Whack" An Egg

One player had found evidence of this easter egg in The Journeyman Project 3 by manually scanning through the source files on the DVD-ROM (which may be as sacrilegious to some adventure gamers as using one's hand to score a goal to soccer fans). However, triggering this specific hidden feature is not quite as simple as just pressing the "easter egg" key. Here is the hint: as Arthur compares this location to a carnival "whack-a-mole" game, what would be used to activate one in real life? (this may require a trip across time zones)

Friday, November 20, 2009

Arthur's "Naughty" Easter Egg

Our next hidden gem from The Journeyman Project 3 is an ad-lib by Arthur's voice actor Matt Weinhold that was considered a little too saucy for regular gameplay. This can be triggered with the "easter egg" key somewhere up in the destroyed El Dorado environment. Saving your game progress is recommended as there are specific "points of no return" in each of the destroyed environments.

Tuesday, November 17, 2009

Easter Eggs 101

Since most of the early birds who ordered The Journeyman Project 3 for Mac OS X should be receiving their DVDs by about now, we can share how a bunch of us on the dev team squandered the precious free time of our youth. By holding down the tilde key (near the top-left corner of your keyboard with the funny squiggle, usually located right below the escape key) on Macs, or the "e" key on Windows, you can unlock one of at least 17 once-known easter eggs in the game. By "once-known", that means we had once kept good track of them so that we could let the QA department know about it in case any of them might trigger an unexpected bug. However, it's been over ten years, so we'll dig up hints for these as best as we can for your gameplay pleasure.

This first one is fairly well-known: hold down the "easter egg" key (noted above) while clicking on Agent 3's empty JumpSuit when it first appears in the destroyed Atlantis environment. The result is a warning against leaving potentially embarrassing Halloween pics lying around imaginative co-workers.

Having been in the works for so long, what features would you like to see in The Journeyman Project: Pegasus Prime?

Which part of The Journeyman Project music would you like to see released in a new soundtrack?

Would you be interested in buying The Journeyman Project soundtracks?

On what system did you first play The Journeyman Project?

 

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